Posts tagged with Games
The Free-to-Play Gaming Evolution
Games have come a long way since when they cost $80 and came in cardboard boxes with terrible cover art. The mechanism of funding (Kickstarter), the development process (ranging from tiny one-person indie shops to global studios), the medium (disc…
The Future of Games as a Service
Now that the crying from Simcity's server issues have mostly died down[1], it gives a bit of space to reflect on what happened. Maxis's always-online design decisions aside, the controversy would not have been as…
Reaction to the Playstation 4 Reactions
As expected, Sony announced their next-gen console today. The keynote filled in some of the juicy details, including apparently some sort of social network and video sharing, game streaming, the usual cacophony of motion + touch + button controls, and of course…
Social Gaming is About Business
It's now cliché to claim that gamification permeate all aspects of life; the talk of 2010 and 2011 was that everything seemed to be heading towards cheap, immediate-reward schemes with the subtlety of slot machines. If it can…
A Game of Numbers
Lately, I've gotten hooked onto Kairosoft's set of well-designed "simulation" games on mobile phones. They tackle pretty random topics from game development to managing a professional racing team, but only in the loosest sense;…
Why Bejeweled Blitz Remains Addictive
Bejeweled Blitz (BB), after all these years, remains one of the best games Popcap has released. Both the iOS version[1] and the Facebook version still receive considerable play, which is pretty amazing seeing the game hasn't been…