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Posts tagged with Games

Conformity in User Interfaces

Conformity in User Interfaces

I've been an NBA 2K player for upwards of 2 decades now. As is the case with popular video game sports franchises, the series releases a new game every year right before the season starts[1], with updated…

The Feedback Loop of Rhythm Games

The Feedback Loop of Rhythm Games

About 15 years ago, giant boxes of peripherals stacked the shelves of gaming retail stores, filled with plastic guitars and copies of the then-experimental Guitar Hero games. At the time, the genre was fresh and exciting, and music games…

Games as a Service

Games as a Service

When the Bay Area shelter-in-place order started, there was plenty of online snark about the triviality of the policy: the oncoming pandemic threatened to reshape the world as disruptively as a global war or a historic depressionary market…

Games are Getting Cheap Faster

Games are Getting Cheap Faster

Console and PC video game releases and launch dates roughly follow annual retail sales patterns: they start the year at a brisk pace, slow down in the summer months, and then surge for the fall and winter holiday seasons. Of…

Evolving Game Storytelling

Evolving Game Storytelling

I just finished the excellent semi-rebooted God of War on the PlayStation 4. The series started out on the PlayStation 2, and tells a classic Greek tragedy where the protagonist, Kratos, is tricked by the (former) Greek god of…

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Evolving Real-Time Strategy Gaming with DotA Underlords

Evolving Real-Time Strategy Gaming with DotA Underlords

Mods are unique to PC gaming. Unlike their mobile and console counterparts, the open nature of the PC allows for amateur game designers and programmers to take an existing game engine—sometimes along with the art assets—and build something…