Games as a Service

Posted in Games, Services

MMORPGs introduced the concept of games as a service almost two decades ago. It was and remains a straight-forward idea: pay $x/month, and we’ll run the servers that enable the online game to function as …

Humanizing Teams

Posted in Management, Work

On an episode on the Accidental Tech Podcast about “Software Methodologies”, it was enlightening to hear the conversation on waterfall versus agile development practices[1] from someone who really doesn’t see the need to implement project …

Peak Mobile Gaming

Posted in Games, Mobile

It’s been a couple of eventful weeks for mobile gaming, with some notable releases and twists and turns. In order of completely subjective industry importance: Threes! was released in the App Store. A well-polished, simple …

Make Writing Good Better

Posted in Apps

The Hemingway app has one job: strike out all the various superfluous, unnecessarily complicated, and verbose prose from a piece of writing. The appeal of using an algorithm-as-an-editor certainly caught the attention of blogs and …

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Quick Blog Design Update

Posted in Blog, Learning

I have a problem. I get bored/tired of how this blog looks. Given the time I spend every week writing and editing and posting, I overthink how impactful it makes its first (visual) impression. Compounded …

Warnings as Errors in Production Environments

Posted in Engineering

I listen to Accidental Tech Podcast[1], and in episode 54, there was a hearty discussion on whether enabling warnings as errors in production – or in some cases, development – was a good idea. The …